struct SpriteDescription {
long descSize; /* total size of SpriteDescription
including extra data */
long dataFormat; /* */
long resvd1; /* reserved for apple use */
short resvd2;
short dataRefIndex;
long version; /* which version is this data */
OSType decompressorType; /* which decompressor to use,
0 for no decompression */
long sampleFlags; /* how to interpret samples */
};
typedef struct SpriteDescription SpriteDescription;
typedef SpriteDescription * SpriteDescriptionPtr;
typedef SpriteDescriptionPtr * SpriteDescriptionHandle;
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